FRONTWARS FIELD MANUAL
English

How to read this manual

  • TESTEDwe did it in the client, and dated it
  • IN-GAMEthe client's own words, quoted
  • OFFICIAL ONLYthe store or the game's own page, repeated
  • NEEDS CHECKwe know it matters and have not confirmed it

31 map entriesclient v42.5checked 2026-11-03

A field manual for FrontWars

Private lobbies: every option, and the button that waits

A private lobby is the only place the whole rulebook is exposed: seventeen options, a lobby code, and a start button that will not fire until a second human joins.

The Create Lobby panel on 2026-11-03: an eight-character Code, the note that a public game requires signing in, and Players 1 / 200 with the Start button greyed.
What this shows that the lobby code is generated for you and that the start button is disabled with one player, which is where our own testing stopped.Captured 2026-11-03Client v42.5Plate 1

The code

Eight characters, mixed case, generated per lobby. Two lobbies in a row gave FYRKdiua and pgQNEJXK. There is no field to type your own. A public game needs an account — the panel says so in plain words: Public game — Sign in to make your game public.

Rules & Options, in the order the panel prints them

Every option in a private lobby, 2026-11-03
OptionValues or default
DifficultyRelaxed / Balanced / Intense / Impossible
ModeFree for All / Teams
Economy modeClassic / Fast
Bots400
Nations61 (Map default) — a slider, not a text field
Max players200
Instant buildoff
Infinite goldoff
Infinite troopsoff
Mini mapoff
Water nukesoff
Random spawnoff
Disable alliancesoff
Starting gold (millions)0
Gold multiplier1×
Game length (minutes)—
Enable settingsCity, Defense Post, Port, Warship, Boat, Missile Silo, SAM, Atom, Hydrogen, MIRV, Factory

Three of those are sliders rather than switches — bots, nations and max players — which is how a host moves a 97-nation map towards a duel. The last row is the most consequential and the least discussed: every building and every warhead can be switched off for a lobby. Turning MIRV off removes a 35,000,000-gold option from everyone's build menu at once.

The button that will not fire

With one player in the lobby the start control reads Waiting for players… and is disabled. It is not a countdown and there is no override: a private lobby needs a second human, which is why the options above are documented here as names and values rather than as effects. We never ran one.

Where the nation counts come from

The NATIONS field is the only place in the whole client that prints a map's default nation count, and it only exists in this panel. That is the entire methodology behind the register on the maps page: open a private lobby, switch to Rules, pick a map, read seventeen numbers.

Last checked against the client: 2026-11-03 · client v42.5