FRONTWARS FIELD MANUAL
English

How to read this manual

  • TESTED we did it in the client, and dated it
  • IN-GAME the client's own words, quoted
  • OFFICIAL ONLY the store or the game's own page, repeated
  • NEEDS CHECK we know it matters and have not confirmed it

31 map entries client v42.5 checked 2026-11-03

A field manual for FrontWars

FrontWars, read off the client

Every number on this site was read off the FrontWars client on 2026-11-03, client v42.5. Where we did not read it ourselves, the sentence says who said it and we do not print a figure we cannot source. There is no third category, and no number here is rounded to sound cleaner than it is.

A FrontWars Europe match on 2026-11-03: the leaderboard with owned land, gold and troops, the map with its borders, and the control panel reading troops, gold and attack ratio.
What this shows the three numbers this manual is built on, printed in a live match: owned land, gold and troops in the leaderboard, and troops, gold and attack ratio in the control panel. Captured 2026-11-03 Client v42.5 Plate 1

What this manual is for

FrontWars is a browser and Steam strategy game about taking a world map by gold and by troops. A match is a map, a resource loop, and a fight over borders. The store listing explains the idea; it does not tell you that a defence post costs 50,000 and a missile silo costs a million, and it does not tell you which key opens the build menu on Windows.

This site does. It is written as a field manual: numbered clauses, plates with captions, a stamp at the foot of each page saying when we last opened the client. Read it in order for the first hour, or jump to a clause when a match turns and you need a number in ten seconds.

What we measured ourselves

Read off the client on 2026-11-03, version v42.5
WhatWhat we sawMark
Building costsAll ten, from 50,000 to 35,000,000 goldTESTED
Attack ratioStarts at 20%, moves in 10% steps, tops out at 100%TESTED
Map entries31 in the picker: 30 maps plus RandomTESTED
Default nations6 (Faroe Islands) to 97 (Giant World Map)TESTED
Client languages32, French includedTESTED
All ten build costs, read off the build bar and the build menu
BuildingWhat the tooltip saysCost
City Increases max population 125,000
Factory Produces units 125,000
Port Allows naval units 125,000
Defense Post Increases defenses 50,000
Missile Silo Launches missiles 1,000,000
SAM Launcher Anti-aircraft defense 1,500,000
Warship Battleship unit 250,000
Atom Bomb Nuclear weapon 750,000
Hydrogen Bomb Thermonuclear weapon 5,000,000
MIRV Multiple independently targetable warheads 35,000,000

Costs are printed in full inside tables, because the client abbreviates them and abbreviations are where guides go wrong. The in-game tooltip says 1.00M Gold for a missile silo; the table says 1,000,000.

What we have not confirmed

Two questions are open at the time of writing, and each page that touches them says so rather than inventing an answer:

Where to start

If you have not played: Play is the first thirty minutes, in order. If you have: Economy explains the gold loop, Maps lists every map with its default nation count, and Controls is the key table with the two platform differences marked.

If you want to know how the marks above were earned — what a session is, what a date on a page means, and what we refuse to write — the next page is How we test. It is the shortest page on the site and the one that governs the other 31.

Last checked against the client: 2026-11-03 · client v42.5