A field manual for FrontWars
Alliances: the handshake and its price
Alliances are a radial menu, a green handshake and a price list. The client states the whole mechanic in one screen; this page quotes it and leaves out the diplomacy advice we cannot back with a test.
- TESTEDthe radial menu and the player panel, opened and read, 2026-11-03
- IN-GAMEthe donation, embargo and traitor lines from the Instructions screen
- OFFICIAL ONLYSteam's bullet list mentions alliances and embargos
- NEEDS CHECKwhether bots accept offers, and how many alliances you can hold

The wheel
Right click opens a five-sector wheel: info at the top, boat attack on the right, alliance handshake in green at the bottom, attack in red on the left, and a build icon in the centre. Right-clicking a player also opens their panel, which reads their name, their stance (Neutral in every panel we opened as a guest), their troops and their gold, plus six building counters.
What you can send
The Instructions screen describes donations of gold and troops to an ally, and an embargo as the opposite gesture. Both are one-off transfers, not tariffs: there is no recurring income from an alliance in what the client prints. What an alliance buys you is access — trade routes that pay both ends, and a border that is not being pressed.
The exit price
Turning on an ally makes you a traitor for 30 seconds with a 50% defence debuff, and stops trade with that player for five minutes. The client also says bots become less willing to ally with a known traitor. That last line is the one that turns a betrayal into a strategy rather than a mistake: the cost is not only the thirty seconds, it is every negotiation afterwards.
Reading the other side
The panel next to the wheel is the only place the client prints another player's stance, and we only ever saw it read Neutral while browsing as a guest. Whether an allied player's panel reads something different, and what, is not on this page.
What we have not measured
Whether a bot accepts an offer, how many alliances one player can hold, whether alliance members can attack each other without the traitor penalty, and what the panel says for an ally. Each needs a signed-in match with a second human, which the guest state we tested in does not allow.
Last checked against the client: 2026-11-03 · client v42.5