FRONTWARS FIELD MANUAL
English

How to read this manual

  • TESTEDwe did it in the client, and dated it
  • IN-GAMEthe client's own words, quoted
  • OFFICIAL ONLYthe store or the game's own page, repeated
  • NEEDS CHECKwe know it matters and have not confirmed it

31 map entriesclient v42.5checked 2026-11-03

A field manual for FrontWars

Alliances: the handshake and its price

Alliances are a radial menu, a green handshake and a price list. The client states the whole mechanic in one screen; this page quotes it and leaves out the diplomacy advice we cannot back with a test.

The radial menu opened on another player's territory on 2026-11-03: the green handshake sector at the bottom, the red attack sector at the left, and the info panel reading Neutral with 7.69K troops.
What this shows that diplomacy and war are the same right-click: the handshake and the attack are sectors of one wheel, and the panel beside it is where the other side's stance is printed.Captured 2026-11-03Client v42.5Plate 1

The wheel

Right click opens a five-sector wheel: info at the top, boat attack on the right, alliance handshake in green at the bottom, attack in red on the left, and a build icon in the centre. Right-clicking a player also opens their panel, which reads their name, their stance (Neutral in every panel we opened as a guest), their troops and their gold, plus six building counters.

What you can send

The Instructions screen describes donations of gold and troops to an ally, and an embargo as the opposite gesture. Both are one-off transfers, not tariffs: there is no recurring income from an alliance in what the client prints. What an alliance buys you is access — trade routes that pay both ends, and a border that is not being pressed.

The exit price

Turning on an ally makes you a traitor for 30 seconds with a 50% defence debuff, and stops trade with that player for five minutes. The client also says bots become less willing to ally with a known traitor. That last line is the one that turns a betrayal into a strategy rather than a mistake: the cost is not only the thirty seconds, it is every negotiation afterwards.

Reading the other side

The panel next to the wheel is the only place the client prints another player's stance, and we only ever saw it read Neutral while browsing as a guest. Whether an allied player's panel reads something different, and what, is not on this page.

What we have not measured

Whether a bot accepts an offer, how many alliances one player can hold, whether alliance members can attack each other without the traitor penalty, and what the panel says for an ally. Each needs a signed-in match with a second human, which the guest state we tested in does not allow.

Last checked against the client: 2026-11-03 · client v42.5