FRONTWARS FIELD MANUAL
English

How to read this manual

  • TESTEDwe did it in the client, and dated it
  • IN-GAMEthe client's own words, quoted
  • OFFICIAL ONLYthe store or the game's own page, repeated
  • NEEDS CHECKwe know it matters and have not confirmed it

31 map entriesclient v42.5checked 2026-11-03

A field manual for FrontWars

The ratio bar, 20% to 100%

One slider decides how much of your army a click commits. It starts at 20%, moves in ten-point steps and stops at 100%. The Instructions screen adds a cap that changes what those numbers mean.

The attack-ratio row after eight presses of Y in a 2026-11-03 match: the bar is full, the panel reads 100% and the bracket converts it to troops.
What this shows the end stop: 100% is the maximum, and the bracket is a live conversion of your current troop count, not a fixed number.Captured 2026-11-03Client v42.5Plate 1

What the number is

The bar is a percentage of the troops you have at that moment. The bracket next to it is the conversion: at 11.2K troops, 20% reads (2.3K). Raise the ratio and the bracket follows; grow your army and the bracket follows that too, without touching the bar.

Observed readings in one match, 2026-11-03
TroopsRatioPanel shows
11.2K20%20% (2.3K)
11.9K100%100% (11.9K)

Steps and keys

T decreases and Y increases, by 10% a press, and Shift with the mouse wheel does the same without leaving the cursor on the map. We pressed Y eight times from a fresh spawn and arrived at 100%; a ninth press did nothing, so 100% is the stop, not a rounding artefact.

The default is 20%. That default is also why a new player's first attack looks free and does almost nothing: a fifth of the army leaves, a fifth of what is needed arrives.

The 2:1 cap

The Instructions screen states that the attack ratio's effect does not go beyond a ratio of 2:1. Read literally: once the attack is twice the defence, more troops buy no more progress. In practice it means raising the bar from 60% to 100% against a weak border is spending troops you do not get back — the line moves the same.

This is the single most expensive misunderstanding in the game, and it is printed in the client rather than on any store page.

What an attack costs you whatever happens

Setting a ratio you can live with

Two rules of thumb from our sessions, stated as rules of thumb rather than game facts: keep 20% for probing a border you expect to reinforce, and go to 50–100% only when the border is already thin and you intend to hold what you take. The ratio is not a difficulty setting; it is how much army you are willing to lose on a click.

Last checked against the client: 2026-11-03 · client v42.5