FRONTWARS FIELD MANUAL
English

How to read this manual

  • TESTEDwe did it in the client, and dated it
  • IN-GAMEthe client's own words, quoted
  • OFFICIAL ONLYthe store or the game's own page, repeated
  • NEEDS CHECKwe know it matters and have not confirmed it

31 map entriesclient v42.5checked 2026-11-03

A field manual for FrontWars

Replays: promised, shipped, unreachable

The store page promises a replay of every match with speed control, rewind and jump-to-anywhere. The browser client we played gives you a score screen and two buttons, and neither is a replay.

The end-of-match panel on 2026-11-03, after dying at 4 min 20 s with 250.5K gold earned: Exit Game, Spectate, Join Server, and no replay control anywhere on it.
What this shows the whole disagreement: three buttons on the score screen, and the fourth one the store page describes does not exist for a signed-out browser player.Captured 2026-11-03Client v42.5Plate 1

What the score screen has

Four numbers — time alive, gold earned, tiles captured, structures built — then Exit Game, Spectate, Join Server, and a line saying quests and achievements only count in public matches. Spectate puts you behind someone else's border on the same running match. Join Server is a Discord link.

What the bundle says

The client we downloaded ships replay code. Our copy of the game bundle contains a local replay mode, a seek target used for scrubbing, a keyframe interval computed from the match length, a hash check named verifyReplayHash, an element labelled Replay, an analytics event named replay.viewed, and two achievements — Historian at 1, 10 and 50 replays watched, and Show-off at 2 replays shared.

That is strong evidence that replays exist as a feature. It is not evidence that you can reach one from where we were standing: signed out, in single player, on a browser build served by a portal.

Three readings, one page

The honest summary is a three-way split. Replays exist (bundle). Replays are described as universal (store page). Replays are unreachable from the score screen we reached (thirty seconds of clicking). Any of the following would close it: signing in and looking again, playing on Steam, or finishing a public match instead of a private one.

Until one of those happens, treat a replay link as a feature of the Steam build that we have not confirmed in the browser build, and treat any guide that tells you to press a button on the score screen as untested.

Why this page exists at all

Because it is the one place where the store page and the client visibly disagree, and because the disagreement is checkable in under a minute by anyone with the game open. If you are signed in and see a replay control, the page is wrong and we want the date.

Last checked against the client: 2026-11-03 · client v42.5